
Tutorial: Make mountains in Blender 2.4 from height maps
Introduction

This tutorial is for Blender 2.4, for the most up to date tutorial go to the Tutorial for Blender 2.5 & 2.6. Blender can make mountains from height maps, and this is a tutorial to show you how. The height map I've used is represented by a grayscale bitmap. Black being the lowest point, white the highest. Blender is able to deform a mesh based on the pixel colour of a texture. Download the following height map of two New Zealand mountains, Mt Ruapehu and Mt Ngauruhoe.png, for use in the tutorial.
Blender is free, and open source, from blender.org. It runs on Windows, Mac, and Linux. This tutorial is for Blender version 2.4, if you're using the latest version of blender then you may find it difficult to follow this tutorial as the UI has changed, a lot, since creating this tutorial. If you've never used it before, may I suggest following these, 2.4 version, introductory tutorials. They can be followed from the web as text, or video, or you can download a pdf.
Tutorial
If you want to jump to step 12, download Mt Ruapehu and Mt Ngauruhoe - Start.blend.
You can see the final result in Mt Ruapehu and Mt Ngauruhoe - Final.blend.
I also recommend the Blender 3D: Noob to Pro Tutorial: Making Landscapes from Heightmaps. It is how I learnt to do height map modelling, and covers concepts that I don't.
Getting height maps
To get the height map in the first place I downloaded a Data Elevation Model dataset from NZDEM. You may use this data to create derivative works for commercial and/or non-commercial purposes without royalties or restrictions except as stated in the Terms & Conditions. The format is .hgt, which can be opened using QGIS and exported as a .png. QGIS is cross platform and open source.
There are height maps for other parts of the Earth. NASA has released data from it's Shuttle Radar Topography Mission (SRTM) in a variety of formats. Here are some useful links:-
- Read about NASA's SRTM
- Download .hgt files from NASA
- Terms & Conditions - My understanding is that you may use the SRTM .hgt files without restriction, please correct me if I'm wrong.
Was this tutorial useful? Do you have questions? Comment below...
| Attachment | Size |
|---|---|
| Tutorial - Model a mountain from a height map.tar.gz | 1.12 MB |
| Mt Ruapehu and Mt Ngauruhoe.png | 198.38 KB |
| Mt Ruapehu and Mt Ngauruhoe - Start.blend | 6.15 MB |
| Mt Ruapehu and Mt Ngauruhoe - Final.blend | 6.15 MB |

















You can use the heightmap below to make your own, improved, mountains. The noticeable refinements of the model are that the mountains now have craters. To get the increased sharpness I subdivided the original grid twice (Whilst in edit mode, Press W and select Subdivide Multi).
Here's an example of adding a topographic map to the model.
I made this by adding the map below, to the mountains created with the improved height map. Land Information New Zealand provide these maps free of charge at this webpage. To use them you must acknowledge the Crown as the copyright holder, see their Terms & Conditions.
Sourced from 1:500,000 The North. Crown Copyright Reserved.
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