Tutorials

Tutorial: Using the QGIS print composer to export high resolution heightmaps

In this tutorial I will show you how to use the Print Composer in QGIS it to export high resolution height maps. This tutorial expands on Tutorial: Getting height maps from QGIS.

Tutorial: Texturising terrain in Blender

This tutorial will show you how to apply a series of textures to a terrain model in Blender. For this example I'm using a model of Wellington city, New Zealand.

Tutorial: Finding height maps on the web
Mt Taranaki height map - 15m DEM - from Koordinates

This tutorial provides height maps, links to them, and talks about what to look for. It is written from the point of view of someone wanting to use them for modelling terrain in Blender, but it is relevant to modelling with other 3d packages.

Tutorial: Getting height maps from QGIS

QGIS is an application that can build and change maps. It is free open source software and can be downloaded from the QGIS website. It runs on Linux, MacOS X, and Windows. In this tutorial I will show you how to use it to export height maps.

Tutorial: Creating text for 3d engraving into crystal using Blender

This tutorial will show you how to make text that looks good when engraved inside crystal. Extruded text is made up of a front and a back face. Two layers of points. This engraves opaque. If you want strong, bright text, you will need more layers.

Tutorial: Make mountains in Blender 2.5 & 2.6 from height maps

Blender can make mountains from height maps, and this is a tutorial to show you how. The height map I've used is represented by a grayscale bitmap. Black being the lowest point, white the highest. Blender is able to deform a mesh based on the pixel colour of a texture. Download the following height map of two New Zealand mountains, Ruapehu and Ngauruhoe.png, for use in the tutorial.

Tutorial: Make mountains in Blender 2.4 from height maps

 

Introduction


This tutorial is for Blender 2.4, for the most up to date tutorial go to the Tutorial for Blender 2.5 & 2.6.  Blender can make mountains from height maps, and this is a tutorial to show you how. The height map I've used is represented by a grayscale bitmap. Black being the lowest point, white the highest. Blender is able to deform a mesh based on the pixel colour of a texture. Download the following height map of two New Zealand mountains, Mt Ruapehu and Mt Ngauruhoe.png, for use in the tutorial.